Roles:
UI/UX, Branding

Tools:
Figma, Adobe Illustrator,
Adobe After Effects

Project Type:
Full prototype on Figma,
Complete brand identity

Timeframe:
12 Weeks, 2024

The Challenge: Traditional bar-hopping lacks engagement beyond finding locations. Many speakeasies have unique stories but no interactive way to experience them.

Opportunity: Create a gamified, narrative-driven app that enhances the exploration of hidden bars, providing an engaging and seamless discovery experience.

Key User Needs

Clue-based exploration rather than direct location listings.

Authentic speakeasy atmosphere through visuals, sound, and interactivity.

Clear navigation & accessibility for a diverse range of users.

Research & Discovery

Methods Used:

  • Competitor Analysis: Studied existing nightlife apps, escape room experiences, and AR-based games.

  • Primary Research: Focus groups and user interviews on social experiences, app expectations, and usability.

  • User Personas: Defined key audience types (casual explorers, history enthusiasts, nightlife seekers).

Key Insights:

  • Users want a dark, moody aesthetic to match speakeasy themes.

  • Gamified experiences increase engagement, but flexibility in navigation is important.

  • Accessibility features like text-to-speech and visual contrast improve usability.

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Ideation & Design Process

Wireframes & Early Concepts:

  • Designed linear and non-linear exploration paths.

  • Created an Art Deco visual identity to reflect the era’s aesthetics.

Key Design Decisions:

  • Dark, immersive color scheme for an authentic speakeasy feel.

  • An interactive clue system that allows users to reveal hints progressively.

  • AR simulation of hidden entrances to enhance realism.

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Prototyping & Testing

User Testing Methods:

  • Focus Groups: Evaluated engagement, accessibility, and ease of use.

  • Field Testing: Real-world navigation to assess app usability in different environments.

  • Iterations Based on Feedback: Adjusted aesthetics, navigation, and clue presentation for clarity.

Key Refinements:

  • Darker home screen & map UI for brand consistency.

  • Added accessibility options (text-to-speech, high-contrast modes).

  • Non-linear exploration to improve user flexibility.

  • Enhanced AR simulation with clearer imagery and location hints.

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Final Design

Features:

  • Narrative-driven discovery of hidden speakeasies.

  • Immersive UI & branding with Art Deco influence.

  • Interactive clues & AR entrance simulation.

  • Accessibility-enhanced navigation & text-to-speech options.

  • Flexible location progression for a personalized experience.

Reflection & Next Steps

Key Takeaways:

  • User feedback was crucial in refining aesthetics and usability.

  • Balancing immersion with accessibility is essential for engagement.

  • First time using Figma – improved my proficiency in wireframing and prototyping.

Future Opportunities:

  • Introduce real AR integration instead of a simulated experience.

  • Expand with historical storytelling beyond speakeasies.

  • Develop a collaborative hunt mode for groups.

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